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- on exitFrame
- global Aframe
- if rollOver(5) then
- set Aframe to the frame
- go("naveg")
- end if
- set the locH of sprite 3 to the locH of sprite 3 + 30
- set the locH of sprite 4 to the locH of sprite 4 - 30
- if the locH of sprite 3 >= 190 then
- puppetSprite(2, 0)
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- go(35)
- end if
- go(the frame)
- end
-